an experimental resident evil 4 port for

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Anonymous10/22/26, 02:48No.12889751
An experimental Resident Evil 4 port for Dreamcast 200Mhz SH4 CPU. Main limitation is the Dreamcast's 16MB of RAM (GameCube features 43 MB, PS2 features 32 MB, Xbox features 64 MB, Wii features 88 MB). https://www.youtube.com/watch?v=E4iCEy3DhG8 https://github.com/lamb2k/re4dc Meanwhile the GCs Gekko PPC CPU was 400Mhz, up to 3 way OUT-OF-ORDER superscalar execution, two level of caches… it’s playing in the high performance playing field closer to original Xbox than the more embedded (but still quite capable) processors in the Dreamcast and PS2.
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Replies

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Anon10/22/26, 04:03No.12889954
>Wii features 88 MB well I'll be darned
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Anon10/22/26, 07:37No.12890113
Vibe coded slop No merits.
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Anon10/22/26, 12:05No.12890271
I'm a DC apologist, but this will be pretty rough with 1 analog stick.
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Anon10/22/26, 13:21No.12890358
Won't boot on my GDEMU, very curious though so I'll keep trying.
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Anon10/22/26, 13:49No.12890384
Got it; this feels like it could be playable. I suspect level geometry would be a problem in the later chapters. Pretty cool at any rate.
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Anon10/22/26, 16:10No.12890646
>life on VMU this is so cool, he could probably get it to 60fps if he quantized everything harder
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Anon10/22/26, 18:04No.12890801
Gamecube is more like 28mb because a shitload of it is only for audio and disc caching and it's insanely slow
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Anon10/23/26, 03:13No.12891449
An RE1 port and RE2 fix for the red tint would be kino
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Anon10/23/26, 14:39No.12892092
>Main limitation is the Dreamcast's 16MB of RAM Have they tried it with a 32mb mod?
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Anon10/24/26, 00:38No.12892994
Can someone with technical know-how explain what this actually is? Like clearly the character models and environments weren’t re-built from scratch. How do you take this stuff and put it on a disc that runs on a standard Dreamcast?
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Anon10/24/26, 07:15No.12893492
Wouldn't it be easier to port REmake?
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Anon10/24/26, 13:34No.12893732
Privacy Killed The Dreamcast
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Anon10/25/26, 00:47No.12894565
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Anon10/25/26, 20:51No.12895723
Wouldn't surprise me if it ends up looking better than the PS2 port.