A
Anonymous09/08/26, 01:31No.12804260Suzuki Bakuhatsu Translated
This is something that goes under "Never expected it to happen, but I always hoped". Suzuki Bakuhatsu just got a fan translation. Was stumbling mostly blindly through it before, it's not impossible to play it without knowing Japanese but it's a lot harder, and you would have little idea what's going on.
https://www.romhacking.net/translations/7710/
Try not to blow up all of Japan with your breakfast orange.

22
Replies
A
Anon09/08/26, 02:00No.12804305
>Disarm bombs as a cute japanese girl
>FMVs and 3D scenes
This sure is a relic of its time.
A
Anon09/08/26, 02:03No.12804308
In the final level, Suzuki-chan pilots a mech

A
Anon09/08/26, 02:08No.12804314
Fucking finally not some pedo visual novel or a turd based jarpig
A
Anon09/08/26, 03:01No.12804384
Good stuff, this game is legendary. Also kill the resident retards.
A
Anon09/08/26, 03:12No.12804397
>Whines and shows the "reddit" card
This is not your safe space retard, get out of here like the fag you are.
A
Anon09/08/26, 03:31No.12804423
Hidden gem alert!?

A
Anon09/08/26, 05:43No.12804539
(1/3)
I love this game so much it's unreal. The core concept is very simple: every level is an object, and you have to dismantle it to disarm a bomb hidden inside. You can inspect each object from a handful of fixed viewpoints, and you can interact with various components of the object with a small selection of tools, primarily a screw driver. There's not a lot to it, but the developers went wild with the premise. There is unbridled creativity on display for each bomb, both in terms of puzzle design and the absurd objects you have to dismantle. The whole game is fresh idea after fresh idea. It's exciting progressing through the game and getting to see what the developers came up with next.Being a game about defusing bombs, it should be of little surprise that is is very stressful. Each bomb is on a timer. The game cannot be paused, so all thinking you do is on the clock. Making a misstep in your defusal will result in a premature detonation. Sometimes, a secondary, much shorter timer will activate, and you have to scramble to figure out how to disable it. More than anything though, the real stress of this game comes from its masterful sound design. There's scarcely any music. You are left listening to the whirling of mechanical components, Suzuki's occasional efforts to try to keep calm, and the omnipresent ticking of the timer. There are also non-diegetic sounds from moving the camera and navigating the menu. I love these sound effects. They simultaneously manage to keep you on edge and be incredibly ear wormy in a way you have to hear to understand. When the timer starts to run low, music kicks in, and gradually gets more intense until time runs out. These final moments, as you desperately try to finish the puzzle to increasingly psychotic music, are exhilarating.The soundtrack, though used sparingly, is incredible. It was written by popular Japanese DJ Fantastic Plastic Machine. It is unlike any other video game soundtrack I can think of.
A
Anon09/08/26, 05:46No.12804547
Here's one more encode I have. Maybe I'll make more later, but I don't want to spoil the entire game.
A
Anon09/08/26, 17:24No.12805227
Bored of women
>gay
I wish
A
Anon09/10/26, 03:30No.12807927
was bombing common in 90s japan? Why is this the same plot here and in Persona 2
A
Anon09/10/26, 07:40No.12808160
Is the Japanese in this game really hard to understand for a learner? I need more /vr/ to play in Japanese for immersion
A
Anon09/10/26, 22:48No.12809315
>game locks up at random points
>translation reads like dog's ass
>patreon scammer at the helm of the project
Into the goddamn trash it goes. There's no worse combination than unskilled retard begging for money who clearly used AI to do the hacking and couldn't even be assed to QA his own slop.