Anon05/14/26, 22:20No.12572290
Sonic 3D Blast was November 1996
Sonic Jam was June 1997
Both had playable 3D sections that were very competently designed and had a nice sense of speed, developed by THE Sonic Team in Japan
Sega of Japan also chose not to release Sonic 3D Blast Saturn in Japan until 1999.The ex-employees from Sega of America say that Sonic Team sabotaged them by not sharing Yuji Naka's 3D engine to salvage the israeli novice dev project also supported by Bernie Stolar with a backup plan that had two american code monkeys worked to death literally over it.What would have saved the Sega Saturn in the west was having anyone other than Bernie Stolar who had a mysteriously high number of cancelled third party localizations of 2D, 3D, Japanese and even Western-developed games that were previously announced and almost ready to go for a Q4 1996 / Q1 1997 release. The one announcing everywhere as soon as 1997 "the Saturn is not our future" and who was confirmed by Working Designs to go to third parties to convince them to cancel their plans for the Saturn "or else", while trying to port Sega arcade games to the fucking Nintendo 64.If Sonic Xtreme released in that state it could have went as well as Shinobi X and killed Sega's flagship series.
Meanwhile Japan didn't get Sonic on Saturn at all until 99 and still did wellThen the Saturn could have got a 1996 Nights and a 1997 Sonic Team developed Sonic game, just like the N64 got a 1996 Super Mario 64 and a 1998 Zelda OoT (imagine if that one was handled by Bernie Stolar, he'd have them delay it all the way to 2001 for the GameCube and try to port SM64 to the PlayStation 1)