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Anonymous09/17/26, 21:32No.2490770EL2
Endless Legend 2 is out of early access. How is it?

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Anon09/17/26, 22:14No.2490778
undercooked
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Anon09/17/26, 22:33No.2490785
It is alright, not perfect. Mechanically the game is good with the asymmetric factions. I do hope they keep adding main factions and not just the sub factions
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Anon09/18/26, 07:15No.2490904
What I liked about 1 was the unique setting of this doomed extremely dangerous and weird doomed dying weapons factory planet and how winter was a gameplay mechanic. And also how different and unique all the factions were.
Does 2 do any of that as well or better?
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Anon09/18/26, 07:35No.2490908
i dont know what it is about these new factions but outside of crav-i mean necrophage 2.0 none of them seem that interesting compared to how the EL1 factions really stood out to me. Or maybe I'm just a coomer and miss Ardent Mages.
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Anon09/18/26, 10:43No.2490965
Worth getting at 50% off?
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Anon09/18/26, 16:28No.2491125
No unique art for anomalies and terrain
Less factions than the previous game base game factions(I don't count the reskinned factions as unique)
Factions don't have unique gameplay mechanics like the first game did, nothing like the Roving Jews, Cultists or Ardent mages
Less customization for creating your own faction
Units don't have equipment anymore, only heroes
Only a year of early access with very little changing
Quest system changed to clunky dialogue instead of lore paragraphs
Feels soulless compared to previous Amplitude gamesIt's obvious this was a way for them to get funding for Humankind 2 and the timing of the announcement and release shows it. I will probably not buy another Amplitude game ever again.
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Anon09/18/26, 18:13No.2491181
Wow, nice faction design guys...

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Anon09/18/26, 18:26No.2491187
I'm not normally one of those anons who spergs out about minimalist UI but this game is truly abhorrent with it. Why is every single fucking icon just plain white?
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Anon09/18/26, 21:06No.2491290
>Not allowed to eXplore cause you're landlocked
>Not allowed to eXpand cause you're landlocked and city capped
>Not allowed to eXploit cause you have to wait 100 turns for the map to open up
>Not allowed to eXterminate cause other players start off on other islands you can't reach until 100 turns have passed.
Shouldn't count as a "4x game"
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Anon09/19/26, 01:13No.2491399
>start the game
>Build a buncha stuff in my city while exploring the 2 nearby regions
>AI next to me already has 4 territories by the time I can afford a second outpost
Huh? What the fuck is happening, like I can't keep these fuckers from expanding so fast.
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Anon09/19/26, 01:34No.2491407
is it the future of all strategy games to have a cluttered unreadable flat UI or be full of AIslop?
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Anon09/19/26, 02:15No.2491439
Can you still spam stockpiles and then use them to boost yourself like in EL1?
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Anon09/19/26, 07:53No.2491507
Am i gonna be bamboozled if i buy Endless Legend 2 and Terra Invicta for 30 dollars
I was interested in Terra Invicta too, and i did like Endless Legend 1..
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Anon09/19/26, 14:32No.2491620
Will I miss out on anything if I don't play EL1?
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Anon09/19/26, 15:34No.2491640
This game still has a ton of bugs for having been in early access for a year.
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Anon09/20/26, 12:50No.2492106
How the fuck do I play Aspects in the early game? They start with an archer hero and their early units are scouts and more archers. Meaning that any half-decent melee stack wipes its ass with you.
They feel like they should be a strong economic/expansionist faction, with their coral cancer and the diplomacy bullshit they can get, but their early game just feels miserable to me.
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Anon09/20/26, 20:03No.2492315
Who the fuck thought automatically selecting random next unit during battle for you is a good idea
I cannot stand this faggotry Jesus Christ
Amount of missclicks I did because of it is fucking insane
REEEEEEEEEEEEEEEEEEEE
fjuck niggers
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Anon09/20/26, 20:20No.2492328
I think one of the biggest problems is the maps are always too big, there's never any real reason to have conflict if there's always just that much territory scattered around the map by end game. Necrophages attacking your doorstep because they're AI programmed to be aggressive is much different than having another 10 territories next to your cities that the AI never claimed.

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Anon09/20/26, 20:33No.2492336
Fortresses feel very unfinished. There are so many different units to pick from even just within minor factions yet fortress armies are literally the same 3 (snake/monkey/bird) every single time, why?
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Anon09/20/26, 23:04No.2492432
Does this shit need a Unity account AND Unity hub AND the Unity editor to make mods? I want to get into it but Humankind modding looked so retardedly complex I didn't even bother installing the tools.
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Anon09/20/26, 23:11No.2492434
Man battles are lethal as fuck. I can't stop losing units even with savescumming
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Anon09/21/26, 09:08No.2492609
Finished my first run and one thing that stood out to me immediately is that titanium and glasteel are both important yet lacking, then you get lots of the later strategic resources that are barely used for anything, so you end up capped no problem on those while needing to buy the early resources. Maybe I just got cucked on my map gen.I hate consumable equipment and it never should've existed, makes me just want to never bother looking at changing the equipment my heroes have
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Anon09/21/26, 15:11No.2492738
Can't say I'm actually liking it that much. Mostly comes down to the change from Auriga to Saiadha. The factions in Saiadha don't seem as cool as the ones in Auriga, and the tidefall gimmick mostly just means I don't get anything out of the vast quantities of water in the game other than waiting for them to disappear. I loved how in EL1 you could set your cities next to a coastline and it'd give you the kind of bonuses you could expect and you'd see little harbor areas form in them. Here, it's like, oh, shit, there's water, damn, guess that's just no-go land. It's nothing but an obstacle.I mean, it's still enjoyable in a vacuum, but I'm struggling to find a reason not to just reinstall 1 instead, and it's not just because this still hasn't gone through it's updates and DLC cycle, some of the things that annoy me are fundamental design things.

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Anon09/22/26, 02:22No.2493021
I can forgive Amplitude because they got gutted by SEGA. Back to square one. Be lucky enough to get more art for all the unique/building, but hope they don't dip into AI.
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Anon09/22/26, 03:31No.2493037
Have I just not found them yet or are there no flying minor factions in this game? Seems like an odd hole in the roster when the first game was pretty balanced between all the unit types.
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Anon09/22/26, 21:21No.2493403
Been trying out the Zelevas, they feel slow to get going, guess you have to really pick a good capital location, building extractors is cheap and can help get level 2 works which is a huge industry boost and you need big industry for big development, it also helps when there are plenty of weak armies to fight and kill for influence

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Anon09/22/26, 22:06No.2493419
hows el2 compared to humankind? humankind is ok, but i do sonlmetimes wish i was playing civ instead
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Anon09/22/26, 22:50No.2493439
Why can't Amplitude make normal Diplomacy and Trade system where I can normally barter with a different resources/lands/tech etc for things I actually want to sell/buy
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Anon09/23/26, 17:04No.2493827
I like the Sandshapers. They're like the Nakalim (relic hunting and buffs based off relics) and Riftborn (desert/terraforming backwards)
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Anon09/24/26, 00:51No.2494141
Surely the third time will be different.
I think the secret is that you build things, you buy to make it quicker, you fight, and you make camps.
Science is not so much a problem as influence and gold, with three cities you will catch up in tech

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Anon09/24/26, 15:02No.2494387
What's the best strategy when it comes to city building? I've been seeing people say they like to prioritize attaching over making new cities, but I like having more cities to produce more stuff instead of just making one city have slightly more yields. Should I specialize my cities to a point where if I put down a city center in a place for good production, should I keep attaching territories with a good production focus, or try to spread out and get some science and food and dust?
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Anon09/24/26, 21:14No.2494573
I just realized I can kill all these fucks on my land.
>Huge dust and influence boost
>Buyout research dome and fast track to era 2 to increase influence from battle
>You don't need to settle the perfect location, you will get multiple cities fast
Maybe this faction is more broken than I thought

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Anon09/25/26, 10:21No.2494796
kwab
I don't like vast majority of writing here

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Anon09/26/26, 02:38No.2495132
Thread made me pick up EL1 again.
God damn the Forgotten are so fucking fun. Spying on everyone, pillaging everything, sneaking through closed or unmet borders, all these glass cannon units, the insanely-rewarding main quest, god damn, it’s all so good.
The AI is still appallingly bad, though. Is there a mod for this?
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Anon09/26/26, 05:11No.2495164
does el2 have teamgames? im hoping for humankind2 to have teamgames, but if el2 doesnt have it then i imagine humankind2 wont either.
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Anon09/26/26, 14:04No.2495261
this is halfway off topic, but in my CEO grindsetmaxxing brain I dediced to use EL2 as a way to "passively" learn french while playing
It worked, but having never played EL1 trying to learn the game in a language I grasp at an A1-A2 level resulted in perhaps the most mentally exhausting few hours I've ever had in a video game.
Switched back to english to actually just have fun.
Also the game is bretty good for someone who has never played EL1, it feels like it has solved some of the biggest flaws a game like Civ6 had; clunky one-dimensional combat, city/border/tile micromanagement (especially with workers) and the ballooning mental tax for managing tens of cities and units lategame.
The receding oceans also make it so that you're not just basically done with the eXploring part of 4X after reaching midgame. Some minor UI bugs and sometimes wonky battle deployment would be my biggest negatives.
My initial impression places it in the 7.5 - 8.5 out of 10 range, leaning upwards.
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Anon09/26/26, 19:07No.2495330
I haven't kept up with all the changes, any of the factions that were in the EA get buffed or nerfed really hard?
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Anon09/27/26, 01:48No.2495437
Is Search Party worth it in EL1? I can’t decide.
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Anon09/27/26, 10:07No.2495528
Why are those games 4x
This is 4th strategy game of theirs and it feels off every time. This genre does not mesh with their strengths at all. It feels completely at odds with what they are trying to do.
All their strengthens lie in nongameplay related features art, writing, lorefagging, storyfagging etc. Each faction has their own storyline, characters in them, choices etc. And all of this is cucked by being multiplayer balanced, gamey 4x game and functionally just another win condition among others>Playing Soiphons, AI has rebellion. You would think it will have drastic impact on your Empire. Actually it simply spawns new system with minifaction to defeat just for you. Doing anything more significant would be too unbalanced
>Bringing back Lost in ES2? They actually aren't there. That would be too unbalanced and random. You will have some minor buffs instead maybe
>Playing as Order of Zelevas here. Multiple armies of Sheredyn with more advanced units are encroaching our lands. How? Sheredyn just spawned just like me, they have 1 city with no districtsI go on and on with examples. Procedurally generated, balanced, sandboxy 4x doesn't work for linear stories like this. Stellaris does better meaningful choices like this and that game barely has narrative and lore what the fuck.
Honestly what they do would work much better for completely different genres, like cRPG especially given how character heavy their stories are despite you playing as an entire faction. Or even could be viable competitor to 40k tabletop wargame.At the very least each faction in those games should have premade separate campaigns spread across dedicated handcrafted maps with unique scenarios, preset factions, often with already established cities etc. Like HoMM and Age of Wonders even.
Speaking of AoW their 4th game suffers from similar fate as well, where it's story campaigns are not premade missions, so what's the point. And those are still better than what Endless games do lmao.

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Anon09/27/26, 12:56No.2495594
I actually liked humankind :(
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Anon09/27/26, 13:37No.2495625
Been having... a time with it, to say the least. I have no friends so everything is through the lens of Single Player, but I have been playing pretty much only Necrophage for the better part of the week and it seems like a hard coin toss on steam-rolling or being ineffectual, contingent on how hard I can cheese in battles / dungeons. Quests suck ass, and routinely bug / spawn in absurd places, and the rewards and storylines are far lamer than in ES2. The factions are in a sorry state, and feels like there is less mechanical uniqueness than in ES2, and I don't enjoy the focus on / implementation of Rogue Factions. Victory conditions are in a very rough spot. Few other issues that they can iron out over time and make you pay for in DLCs. Oh. You also can't end a game early. Small, but stupid.
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Anon09/27/26, 18:33No.2495719
jfc those centaur archers are annoying to play against on some maps
also a doomwraith with that aura that damages you every turn next to it is basically like fighting two "normal" doomwraiths
One of their model's design is also very similiar to the Deer God from Mononoke, mid transformation.
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Anon09/27/26, 18:38No.2495725
Necromancer Doomwraith are completely unbalanced, were they in before 1.0?
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Anon09/28/26, 06:12No.2495996
haha just never engage in any battles whatsoever and get to move 5 tiles away haha retreating is so retarded why the fuck does positioning suddenly not matter anymore
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Anon09/28/26, 07:23No.2496008
Ive been playing it for like 8h
So far I feel like its still in early acess, but from what ive remembered about EL1 release it was kindda flawed too, but not to sucha degree.
>art is here, but its not as eye catching as in 1st one/ES 1-2. Most factions feels a bit "stale", there less 2d art present and interface/look of the world make it feel like its dlc, they should change things a bit because now es,el and humankind feels to same.
>music is done by flybyno but its worse than both EL1 and ES franchise, no goosebumps, its mostly forgetable.
>story bits feels like afterthought, filler epiosde of medicore anime at best.
>game is based on tidal mechanics that mostly feel like it could be bonus mode for 1st game
Its the direction they shouldve go. They should focus on doing couple dlcs that would introduce one faction and diffrent planets (maybe in the same stellar system) with the new world mechanic. Scorched planet, tidal lock, enormous satllite, ect. With a campaign that would focus on conquering/uniting all of the worlds and let you pick small bonuses in next map. That would feel like a game worthly off EL1 creed.
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Anon09/29/26, 19:57No.2496805
Are sandshaper units trash or am I just bad at videogames?
After the first tidefall my 5stack is getting bodied by random spawns

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Anon09/30/26, 14:38No.2497139
Ullax is so fucking of a hero OP it's insane
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Anon09/30/26, 21:27No.2497400
I have been refining a zelevas strategy, the basic idea is it starts off with a pre-tidefall land grab phase, you hit a village, take the energy and influence and then move on to the next territory so you can find a good place to camp, leave one village alive so it will spawn free loot for later and you also can't spend too much time in a territory you have already camped and you get bigger influence in era 2. The unit you make is more scouts, your hero buffs will make them pretty terrifying and you can make them even better later. Sometimes you do quests, if there is only one village in the region you don't gain a lot from killing it, you want to protectorate a faction with an OP council bonus, you can rebuild their villages or do quests. Also you can buyout extractors for cheap in a camp that has not been added to a city yet.Getting the energy and xp from fights is as important as the influence, you want to buyout sanctity of life, you want to do the same for the geodesic dome and then your works you also want to buyout, industry makes your city less reliant on dust so you want to settle near industry anomalies or cliffs. The amount of dust you want to spend on any one city is limited because of scaling costs and you need energy for units later

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Anon10/02/26, 19:20No.2498481
>Tahuks built a Trading Post next to a "lake" in a city I conquered from them
>When there is a perfect spot between two villages to get a fat 2 X 6 Dust buff
>Can't raze this Trading Post to place it between two villages since it's "linked"
>Literally nothing works, even tried to build around it other Foundation and Districts to make it not so crucial, including Keep to spread districts around, coping that it will "unlink" it, whatever this means
>My last hope was Lake drying up and opening Foundation around Trading Post
>It didn't dry
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
this is cancer
not like I really need it, but fuck it drives me mad with how blatantly inefficient this is

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Anon10/13/26, 20:03No.2504112
I have decided to give Humankind another try after playing EL2
Honestly it's fine. The UI isn't ES2 good but it's still better than EL2's anemic minimalism bars, even if it is a little busy at times. But I don't think it's a Civ killer, and it's better if you don't look at it in that lens. It's got similarities since they are both about civilizations growing throughout the ages but it's a lot more "gamey" and I don't necessary think that's a bad thing, just have to decide what you value more. The culture switching gives cultures more things to do at all stages in the game instead of either getting your UU and UB in the first 30 turns or the last 30, and each culture carries with it lots of different passive and active bonuses that are both unique to the culture and shared by it's overall archetype so you have lots of decisions to make and various ways to exploit resources. Of course this system does sadly destroy any semblance of civilization identity because there's no point in learning another Civ's culture's name since it'll be different in 40 turns so you have to learn ruler avatars instead and that's always going to be lame. And of course the Neolithic phase is one of the most interesting shakeups in a 4x game in a long time. The Stars system also kind of removes the flavor of a science victory vs a culture victory vs world domination but I see how it helps keep cultures in line and competitive throughout the mid game and it's handled a lot better than the soft reset that happens in Civ 7. In some ways it feels more like scoring in a euro board game than the victory condition of a video game.
I know a lot of people don't like the game but honestly I think if it was more like Civ it'd be in a worse space. That being said I don't know what they can do with Humankind 2 to make players come on board since a lot of the gripes people have with the first game (culture switching) are really non-negotiable for those people.
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Anon10/14/26, 02:50No.2504262
Test
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Anon10/16/26, 05:41No.2505432
I can't believe there is next to zero actual voice dialogue on the diplomacy screen from any of the faction leaders. Even the aspects, who are supposed to be specialised in diplomacy and creating alliances, only have one voiceline for accepting proposals and treaties and it's just "So, we accept." What a shitshow. Actually couldn't believe it when I played. Why even hire a voice actor at that point?
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Anon10/16/26, 15:55No.2505601
I wish they would bring back their overlay screens. I know they weren't always the easiest to read but they were very cool