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Anonymous09/03/26, 13:43No.2481091
>civ 1
Expand, Explore, Exploit, Exterminate. There is a corruption mechanic to mitigate the science output of large empires, but bigger is always better. Gotta be mindful about how you stack/position your units.
>civ 2
Expand, Explore, Exploit, Exterminate. There is a corruption and waste mechanic to mitigate the science and production output of large empires, but bigger is always better. Gotta be mindful about how you stack/position your units, or build forts.
>civ 3
Expanding past a certain point feels useless. Enjoy only having one trade and one production in most of your cities (at least until you can switch to communism). Conquest is a chore. Strategic positioning of units is gone. Zones of control are gone. Just brainless stacks of doom. Core mechanics simplified and abstracted. New mechanics introduced that directly interfere with your ability to expand and exterminate.
>civ 4
Did I catch you trying to expand, chuddie? I don't think that's hecking allowed here. New cities are worse than useless, they are a liability. More brainless stacking. More mechanics abstracted. Conquest is somehow even more of a chore. Feels like this game gives you the middle finger every time you try to have fun. Enjoy managing your unit promotions like you're playing some fucking RPG. Not to mention the stupid random events. It's like the game is technically a 4X, but will kick you in the nuts if you try to actually do any of the X's except explore.
Please tell me things improve in civ 5, because so far going through the games chronologically has been a downwards spiral.

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Anon09/03/26, 13:50No.2481096
Did you play Alpha Centauri yet?

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Anon09/03/26, 14:58No.2481160
5 makes it worse, you are severely punished for building more than 4 cities. The AI of course is not punished the same way.
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Anon09/03/26, 15:12No.2481176
>Civ5
expand, explore, exploit and exterminate. There is a culture mechanic that increases the cost of social policies with more cities, and a happiness mechanic that nerfs your growth if you don't balance it, the culture penalty can be safely ignored, the happiness mechanic can be carefully played around.
>Civ5: BNW
there's now also a tech mechanic that increases the cost of technologies, you better not expand chud
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Anon09/03/26, 15:43No.2481214
>Please tell me things improve in civ 5
it's where hardcore expansion penalizing actually began. no clue what is going on with your schizo headcanon regarding 3 and 4, you still absolutely need to boom expand in those games, just not completely mindlessly since there is city maintenance but it's very manageable. try playing "tall" in 4 at a high difficulty or even on noble with advciv AI mod, you will get wiped out
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Anon09/04/26, 17:23No.2481920
>nooo my REXing doesn’t work anymore game bad!
git gud OP
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Anon09/04/26, 19:13No.2482018
OP here. I gotta admit that I didn't understand civ4's maintenance mechanic and bankrupted myself by making tons of cities early. (Yes, I am a REX enjoyer, how could you tell?)
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Anon09/04/26, 23:47No.2482224
>Please tell me things improve in civ 5, because so far going through the games chronologically has been a downwards spiral.
Civ 5 penalizes you the most for expanding. ICS is possible but it requires the stars to align and you'll still suffer some heavy drawbacks.

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Anon09/05/26, 14:24No.2482525
I don't know chief, never played these old trash games heheh
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Anon09/09/26, 19:53No.2485243
Imagine getting filtered by maintenance so hard, you pretend it has harder cap on expansion than 3 did
I sure hope you were just posting a bombastic bait and not thinking this for real