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Anonymous07/26/26, 18:22No.2457216
Why are people criticizing EUV even though it's supposed to be le kino simulationist game molded in the likes of Vic2? Is mana a needed evil?

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Anon07/26/26, 18:26No.2457217
Why does anybody even play these games when HoI IV exists and is infinitely superior in every way?
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Anon07/26/26, 18:35No.2457222
An entire generation of casuals was raised on mana with EU4 and HOI4. To them “Grand Strategy” is just civ with provinces instead of hexes.
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Anon07/26/26, 19:45No.2457265
Because EUV is a manafest and not a simulation game. Paradox has made exactly one simulation game, Victoria II.
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Anon07/26/26, 22:14No.2457373
Paradox should release the elf game already. At least it would be an appropriate genre for 10 types of mana.
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Anon07/28/26, 21:49No.2458546
Mana is not the biggest issue.
The big problem with Paradox new games are event bloat and the fact that the mechanics lack enough depth to create interesting emergent gameplay, so in order for the game to not be a snorefest the devs just keep adding more scripted events to certain countries. That's how we get DLCs which don't add new global mechanics, but instead are 90% focused on "flavour" for specific nations.
Then there's the classic issue of the AI not knowing how to use most mechanics and also the increasing problem since HoI4 of the games being extremely easy. The player is an omnipotent creature which can change the fate of the world after just a few decisions and events in which they gain a +2000% modifier, all because Paradox wants to cater to map painters.
The games would be much better if they were harder. Paradox doesn't know how to do difficulty however, that's how we ended up with insanely ridiculous mechanics like badboy as the only limit to player blobbing.
Exclave rules in CK2 were probably the most organic way Paradox had to contain blobbing in ages.
We need a deeper system which makes it patently apparent that we only control the ruler of a country, but that there are tons more political actors within our own realm which have their own agenda and that you can't actually change things immediately but rather just try to steer the realm into a certain direction.
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Anon07/29/26, 00:37No.2458625
EUV also has mana. It's just two types of mana: money and stability (it's just money + time).
The other only thing it has is the court wizards wich are even more retarded than EU IV mana. Even Imperator did things better.

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Anon07/29/26, 02:19No.2458656
Because they bloated it too much so it runs like shit and lot of stuff is flat out broken
They really should have started more reserved or at the very least not wasted time with garage systems like artists
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Anon07/29/26, 03:06No.2458672
because it's a paradox game. It will be "good" in 3 years with $150 in DLCs that they ripped out of the base game.
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Anon07/29/26, 16:12No.2459067
Because its not fun yet.
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Anon07/29/26, 16:40No.2459085
>over 50 buildings
>victoria 3 economy and trade
>funnel everything through the lens of money which means you have to interact with the autistic economy system
its boring
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Anon07/29/26, 21:26No.2459267
Have you played it? Nothing happens for the first 100 years except for micromanaging your retarded noble families so you don't run out of generals.
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Anon08/03/26, 11:56No.2461731
i have 0 idea how money or trade works.
the game has so many convoluted stats like tax base, tax efficiency, burgher trade bla bla bla which are not intuitive and boring. I want to control shit and not hope that burgher AI or trade AI make the right choices and not fuck up by tanking my gold revenue by starting retarded trades.
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Anon08/04/26, 18:59No.2462395
>it's supposed to be le kino simulationist game molded in the likes of Vic2?
Maybe it's supposed to be, but it's not. It's a weird frankenstein's monster of a game that tries to do both simulation and gamey arcade shit at the same time, so it fails at both.
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Anon08/05/26, 13:47No.2462727
EU has never been a simulation. I don't know where these niggers come from, but they surely haven't played earlier installments. And now they came crying "muh simulation" and pdx (fuck johan brw) completely overexerted themselves with trying to please these loud bitches.
EU is a map painter first and that's why it's so fun. Some games were morenrigid and gamey than others, but they were gsmes first. Sim niggers ruined my map game. Play Vic instead, I heard it got gud (it didn't)
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Anon08/15/26, 18:23No.2468500
Europa Universalis was originally a French boardgame, no different than other boardgames like Risk.
This simulation shit makes no sense.
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Anon08/29/26, 19:44No.2478078
Because they're butthurt manashitters mad that it's not EU4 2.
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Anon08/30/26, 02:17No.2478299
I have a dream.
That one day everyone will be wet wired.
Then I will hack the code and turn them into my slaves
My first order will be to instruct them to dismantle all modern technology and infrastructure and recreate the world as it was in 1399 AD. Complete with historical borders. Except for my house, which has all the servers and modern technology and a personal supermarket stocked with goodies to last a lifetime.
Then I will hand over control of all nations except one to air gapped AIs who have trained on the sum total of all human history, political, social, religious, economic and military.
I will then play as France.
Let the game begin!
( Hope you guys like pole axes )
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Anon08/30/26, 05:28No.2478332
>Nothing happens for the first 100 years
From the timelapses I've seen, it looks like nothing happens for the entire campaign unless it's something the player did.
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Anon09/08/26, 15:04No.2484298
Mana is not needed, as evidenced by the three EU games prior to 4
The problem with Paradox (beyond the bloatmaxxing DLC treadmill) is that their series are blurring together and thus losing their identity and soul
And they let bloatmaxxing modders design the game, too much crap piled on top
Victorian-era economic mechanics are fundamentally and deeply inappropriate for a game beginning in the 1300s
And it appears they’re allegedly using AI to output slop which will be the death knell for their competence and capability as a studio
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Anon09/08/26, 16:58No.2484364
Unironically it sucks because it's not simulationist enough
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Anon09/10/26, 11:31No.2485758
Generation of people who expect eu4 mana system and default hatred for paradox, people know they hate what they did with eu5 first and what they actually did second
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Anon09/10/26, 12:08No.2485779
Because zoomers dont want that, they want to press focuses/missions to gain 10% more IC/Dicipline so they can stack 1 (one) more modifier to beat the AI