Anon02/17/26, 00:18No.2344930
- Era-Based Building Variants
- Buildings evolve visually across historical eras (Colonial, World Wars, Cold War, Modern).
- Adds immersion and historical progression to city design.
- District Bonuses
- Grouping similar buildings (e.g., government, industrial, entertainment) grants synergy effects.
- Encourages strategic urban planning.
- Expanded Agriculture System
- New crops: grapes, tomatoes, cucumbers, etc.
- Scalable plantations and food-processing chains for deeper economic gameplay.
- Waste Management & Cleanliness Systems
- Garbage collection services, sanitation buildings, and pollution control.
- Impacts citizen health, happiness, and environmental ratings.
- Elementary & Middle Schools
- Adds educational depth before college level.
- Improves citizen development and job readiness.
- Mod Support
- Tools for creating custom maps, buildings, factions, and gameplay tweaks.
- Fosters a vibrant and long-lasting player community.
- Mainland Mechanics
- Ability to lease, trade with, or conquer mainland territories.
- Opens up new diplomatic, military, and economic strategies.
- Improved AI & Traffic Systems
- Smarter citizen routing, traffic lights, and wider roads.
- Reduces congestion and improves city flow.
- Blank Slate Campaigns
- Option to start missions with no pre-built infrastructure.
- Gives players full creative control from the ground up.
- Expanded Citizen Simulation
- More detailed citizen personalities, relationships, and life paths.
- Enhances immersion and policy impact.
- Dynamic Events & Natural Disasters
- Hurricanes, droughts, protests, and global crises.
- Adds unpredictability and challenge to gameplay.
- Customizable El Presidente & Palace
- More outfit options, personality traits, and palace upgrades.
- Personalizes leadership style and aesthetics.
- Religion & Cultural Systems
- More depth in religious buildings, festivals, and cultural influence.
- Affects faction loyalty and citizen happiness.
- Expanded Tourism Features