Anon01/17/26, 05:03No.2322950
It has taken me years of experimentation and reflection to consolidate my vision for the type of game I want to develop. And the previous /asd/ thread helped me to ground things, hopefully these threads can help to other anons as well. Another thing that helped was writing and documenting ideas in a game doc.
Either way, I'm proclaiming my intentions here, so after 200 days, people can mock me for not having anything to show.
My game will be called: Apparent Potentate
If everything goes as planned, it will be a character-based strategy set in an original fantasy setting (with no magic).
I'd intend it to be something like 20% CK, 30% M&B, 25% IMP, 20% ROTK, 5% Sengoku Rance
Focus will be on the character system and the simulation of generational evolution, and not on military conquest.
A lot of the game will rely on appeasing the nobles, and my biggest challenge will be making that aspect fun.
The player's goal in this game will be to fulfill their character's dreams. Which might or might not be fun, the point is that is that character's personality will serve as a sort of thematic mission system.
