Anon02/11/26, 17:02No.2339998
Trying it out right now and feel like I'm missing what's supposed to make it so much better than other titles.
>they added faction specific mana from WH2 but so far don't see it adding enough gameplay diversity
>mustering is, I suppose, more thoughtful than time to recruit at full strength, but makes AI cheats even more apparent with one province AI throwing full stack every turn at me
>though it makes army positioning less strategic because you can make a whole army within 2-3 turns
>no building locked recruitment makes building minigame even more brainless (since you can ignore military buildings even more just play to whatever resource commandery has for more money)
>wuxing, three commander system funnels you into samey army templates even harder than ever, AI of course can't make use of it and recruits almost only militia chaff on randomly put on characters, reds are always better than yellows, greens and grays are also redundant, I think greens are the better ones, but I may sleep on some gray unit
>harmony/disharmony and satisfaction is a non-mechanic, since same traits like each other just hire green checkmark nonames over others
>you always want to join a large coalition to never be its target and that's the extent of them
>battle AI is so retarded it dedicates half its frontline to chase my skirmishing cavalry thus every battle is the same running of their columns into my formation and getting easily encircled - I don't remember other games being this bad about it
I don't know, maybe I'm sleeping on some mechanic that makes it click. I suppose I'll be happy if Threat turns out to be a good development on Realm Divide
