Anon01/06/26, 12:44No.2316398
I wish the law system was different:
>if you are The State (autocracy, single party, etc), you propose reforms
>if you are any degree of a democracy or distributed power (oligarchy), governing interest groups with legitimacy propose reforms, the frequency scaling with how democratic you are
>any governing parties that don't actually agree on a reform don't propose it, the same as how political deadlocking happens currently in the game
>anarchy means you yourself cannot propose reforms, illegitimacy also stops you same as currently
>authority no longer reduces enactment time but instead is the mana you use to affect the current reform's success or failure
>>authority spent early will improve the chance for your preferred outcome the most
>>authority spent will help or hurt relations with interest groups with a slow decay - an inflammatory law will tip disorder into rebellion if it's not left up to the Will Of The People (dice rolls + interest group clout) to decide
>>authority kept in reserve can be used to change Randumb popup event outcomes and directly negate a setback or even send it back a step if that 5% success chance somehow got it to the last phase and you don't want to roll the dice and have a new law you don't like!
There's a semblance of a private economy in the game and it's gotten better since release's fully state planned economy, but the politics is still autocratic and democracy isn't very democratic. It would be nice if players were told "Oh, you want to enact fully automated gay space communism? Have you considered reactionary monarchy, socialism, communism, or the third way?" with some players being laughed at for unknowingly re-enacting historic conservatism of delaying suffrage because it's taking away their control.
Maybe the system could also support competing reforms, where if someone proposes Charity Hospitals you can say "Fuck that, let's have Public Healthcare!" before you're locked into a difficult law like poll tax.
