Anon01/06/26, 06:51No.2316306
shit's like "oh, my people would like it if i had a bunch of rations stored away, but don't really give a shit about excess vegetables/fruit. i'll make a rationmaker. oh, the rationmaker is way more efficient if i import a tiny amount of herbs (or forage). that also boots their food days metric if i remember to disallow them from eating rations (which is fine, because it's not one of their preferred meals. wait, what the fuck is 'roundness'? okay, they want a stage, but don't give a shit about fighting pits, so i can skip that one. my food stalls are only at 35%? oh, i need to upgrade them with a tech, and make sure there are enough food stall employees."fyi; the resources janitors need are the resources used to make buildings. so if you upgrade a building with pottery, you now need a steady stream of pottery to keep it operational. not having stocked janitors is a great way to look away for one minute and come back to a completely destroyed city.and no, you don't have enough food.