Anon11/18/25, 21:20No.2247452
They put out the second showcase before any info about the battlegroups in it:
https://youtu.be/L5hgg5joRC8?si=3X2nCwcmfu1Kc8X0>DAK
Main thing is building hardpoints instead of caches. They are garrisonable and upgradable with a flak gun, they spawn healing crates that also heal vehicles or ammo crates that give you ammo and increase a unit rate of fire (vehicles too)
0 CP kriegsmariner squad that can only repair structures and can grab an LMG or some STGs. Hardpoints ammo crates give them a random grenade ability (I saw riflenade, assault nades, incendiary)
They have an off-map strike that you can move around and it actually keeps up with retreating squads pretty well.
DAK doesn't need crazy abilities to be good so better healing, tough defenses and good infantry will make this more than viable, abilities that let you build cheap defenses and stay on the field are always fun.>Brits
The polish battlegroup doesn't have early game options
You get 70 ammo tulip rockets (pay once and use for free) on humbers, stuarts and fireflies which damage and reduce armor, no stun like in CoH2
Polish lancer are a 440 manpower squad and they are another anti everything unit with AT rifles and an LMG. They never used them in this showmatch which makes me think it might be one of those technically good but often too expensive to justify taking (3 CPs total on their side of the tree) like some people say canadians are.
The battlegroup has a passive ability where squads can click on casualties to reinforce by 1 or be refunded 30 manpower.
There's an active ability that gives a unit 25% attack speed including tanks and it gets extra duration with kills.
They didn't show fireflies or land mattresses.
Looks like a slow roller that you need to save manpower for or it won't help at all.