It's not groundbreaking, but what it tries to do it does quite well. Meaning it's trying to imitate an outdated yet beloved game. What makes or breaks a game like this is mission design and I have to say they fucked it up here. They have units with Starcraft like abilities and the whole (not)GDI faction relies on these gimmicks, but also kinda kept the tedium of C&C mission with some additional tedium of Starcraft. You can also break mission, if you purposely don't do an objective, but rather explore the map, you can wipe the whole enemy force and the magically, the game spawns additional forces and building to destroy - fucking shit design.
Other than that and the sub-par try-hard cut-scenes. I'm having fun. It's just too bad that so far it's so fucking unoriginal, it feels like a high quality rip-off, rather than its own thing.