Anon09/10/25, 16:54No.2141820
A top down adventure real time rpg with unlimited companions. You can click and drag and organize and command units and individual heroes, but you still navigate the game from the perspective of the central leader. Construction and resource management exists like in most RTS's and city builders, but there is only one large world map with a few dedicated interiors such as caves or other dungeons. Every NPC has a randomly generated name and stat block based on their job and background, with wants and needs such as thirst, hunger, and health. Let's say you take over a town of peasants. You can elect one of your companions to be the mayor, and they will manage the town independently so you don't have to worry about it, but you can step in at any moment to micromanage, so long as you are there to do it. Otherwise commands can be sent to your settlements/field commanders/spies/explorers through letters, but an in-game messenger has to deliver it with a chance of being captured or killed or simply dying from an accident on the road. You can ignore the leadership mechanics and simply be a hedge knight or a thief or bandit if you want, traveling the world with a squire or a small party. Various factions and the NPCs that lead them will act independently and the world will change because of their actions. The timeline of the game will be different each playthrough based on rng and your own actions. You can manually select the specific weapons and gear your units wear and use, down to the individual npc. The feeding and housing of the people under your command will be an important challenge, as is the maintenance of morale. There are no traditional class archetypes, only jobs which determine what an npc specializes in, but any npc can do any task with varying results, whether it's farming, hunting, smithing, soldiering, guarding, or whatever else.