Anon06/03/25, 05:31No.2057515
I played the first two(the three stage tutorial and then the rooftop extraction) missions.
I don't like the visuals, the way it controls or the UI(having to click on a specific part of a character's portrait and then another click just so I can see how much damage a weapon deals, or having to hover back and forth between characters to how much of a chance to hit I have on them, or not being able to easily access the recoil stat), I absolutely love everything else. It's like Invisible Inc in a few places that I enjoy and a fun TBT in all the other places I also enjoy.
I love the heist mechanics and the escalating Sec AI responses, I love the recoil mechanic, I love the classes so far(gunslinger's dual iron was the sickest shit), I enjoyed the not Phantom Doctrine legwork mechanic and the leverage mechanic, I liked the idea of full auto being an AoE attack, I like the way Initiative works in the game and the Yield turn mechanic, and the music was sick as shit.
It's just a shame it looks like shit. Like I recall Templar Battleforce didn't look amazing but the artstyle looked okay enough that I never spared it a second thought. Here it's genuinely alpha/placeholder material and same with the animations.