A
Anonymous10/13/26, 21:39No.4129499Ultima VII.
why is this game so revered when its clearly a step backwards from Ultima IV to VI?
the real time combat is terrible and it becomes a mouse clicking fest, not the turn based elegance of the previous games.

17
Replies
A
Anon10/16/26, 18:50No.4131609
AI could fix this. make it turn based combat
A
Anon10/18/26, 05:44No.4133144
>yea, this great RPG?
>It's shit
A
Anon10/18/26, 14:37No.4133315
-because cool "AI" work patterns for the NPC. living breathing world and all that jazz. that was cutting edge back in the days.
-stuff looks more "3D" than 6, and you can pick up just about anything.
-and well, the plot was cool too.the Ultima pioneered a lot of stuff in RPGs. do i really wanna play/replay them all? not really. i should start up my old save for Divine Divinity instead. that's also a "living world" that lets you pick up almost anything too. (ok Arcanum did the "living world" thing better.) no party system and it's realtime, but i thought the combat was decent for a diablo-clone.
A
Anon10/18/26, 15:37No.4133341
>turn based elegance
Now I don't like any of the Ultima games - they pioneered some cool concepts that has done games good as a whole, but I don't like playing Ultima - but nothing is gayer than turnbased combat unless you want a very slowpaced slog of an experience.
A
Anon10/18/26, 19:51No.4133537
Combat in all Ultima games is bad. Absolute slog in IV and V, awkward in VI and VII.
A
Anon10/24/26, 12:49No.4138728
>Hey what if the game had every potential action bound to a different alphanumeric key just so we could say that we used every one of them?
Your favorite series is shit, Spoony