add handbook comes out in 1978

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Anonymous08/17/26, 21:42No.4057327
>AD&D handbook comes out in 1978 >Pool of Radiance comes out in 1988 >dwarves, gnomes, elves and halflings can't be clerics >gnomes can't be illusionists What the fuck? I knew about the demi-human level restrictions but I've never seen a version of D&D where everyone except Humans, Elves, and Half-Elves can only be fighters and thieves. Is it worth it to play these games with the Gold Box companion mod to get around some of these stupid rules?
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Anon08/17/26, 22:32No.4057410
AD&D is part of 1e, 2e didn't come out until 1987.
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Anon08/17/26, 22:39No.4057424
Welcome to AD&D
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Anon08/18/26, 03:35No.4057749
I'm sorry this is unrelated but I don't want to start a new thread. I've made this post at /vr/ too.I just wanted to share that I've been playing Spelljammer lately and been having a lot of fun!Spelljammer has low score on Steam and reviews saying it's buggy and a slog but it has been my favorite out of the AD&D video games on Steam so far.I've even printed out the manual and kept notes which I haven't done in ages!Anyone else played this? Any opinions?
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Anon08/18/26, 18:44No.4058223
Just make everybody human warrior. Then switch to wizard at level 13. Some ways through secret of the silver blades you have fully fledged fighter wizards with 140+ hitpoints, 5/2 attacks and able to lob delayed fireballs around. Only way to play pools of darkness without ripping your hairs out.
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Anon08/19/26, 18:56No.4059600
arguably the most calm D&D thread outside of /tg/, this.
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Anon08/20/26, 00:04No.4060240
I had good success with doing a single human and dual classing them as a Fighter, into a cleric. Then multiclassing all the other characters with at least Fighter or Cleric. You only need one Thief, for some sidequests, but backstab is strong, and possibly worth widely applying. You want to be able to use good gear and have plenty of healing magic, because the natural healing is slow.
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Anon08/27/26, 07:36No.4069210
Basic had the races be their own classes.
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Anon08/28/26, 20:18No.4070802
Racial differences matter is kino. If you want to play as a 3 foot tall midget, it should be more significant than a bonus feat or +1 to ac. If you want to play a handicapped character for RP, you should be allowed to tell your story.
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Anon08/30/26, 17:45No.4072939
A huge problem is MMO design backwashing into single player RPGs. In a mmo, you want to design encounters that maximally waste the players time through extremely tight tuning - enrages, body checks, branching and randomized phases of boss encounters. To the end, classes and races have to be equivalent to each other, or people will just play optimally and exclude those who don’t. That shit doesn’t matter in a single player game. That cretin Sawyer suffered from it particularly in PoE2 with his retarded interest in balance and encounter design. It’s a single player game - the goal should be to make it interesting and immersive, not “balanced.”Having some race /class combinations be flat out worse is still not enough - the sexes of the races should also have different playstyles. If you want to play the game as a 80 lbs elf warrior maiden, you should have to use your wits to survive, or end up as bandit plapmeat. The old /tg/meme of -4 strength didn’t go far enough.
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Anon09/06/26, 01:53No.4082156
wrong. dwarves and halflings could be clerics. the most annoying this was the level cap though, like you can be a dwarf cleric but u max out at level 10? why?
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Anon09/07/26, 17:49No.4084340
Welcome to old-school D&D, when the publishers weren't afraid of being called racists for disallowing halfling paladins.