Anon02/26/26, 09:51No.3935315
I've been experimenting with RPG Maker since 2007 (first XP, then VX, then Ace), and even though I have worked on countless mini-projects, I end up just abandoning all of them. I suppose it's due to the fact that they were all passion projects (with no intention of ever releasing them for a price), but... I see all these cult classics and there's this perpetual regret on the back of my mind that I might have achieved something by now (not that I have any delusions my works would be interesting whatsoever).
My longest running project was a DBZ-Like Idle Game on VX Ace.
Something like Candy Box, but Dragon Ball Z (I always had this grind autism of seeing numbers go up).
So let's see...
>Handling the 'Power Level' progression was my biggest headache. Would training give you XP and increase all your Stats when leveling up, or would you individually train them? Should it be a singular 'Power Level' stat like in the show, or a combination of stats?
>I couldn't decide how simple or complex I wanted the fighting to be, scrapping weeks of progress each time (e.g. using Yanfly's Combo System or not).
>I had no idea how to make a script I had for charging skills work with another script for active-time combat. I tried several other scripts, but I suppose I was too fucking retarded to make them synergize with each other.
>I had an issue with how to present extremely large numbers on the screen. I just couldn't find a script for number denominations online (e.g. 1,000,000 being shown as 1.0m on screen), and had to make a makeshift modification that was only held together with thoughts and prayers (in a time where ChatGPT was not a thing).
Then I kinda shelved it when my main hobby became D&D, and I've been using VX Ace as a generic map/dungeon maker for my table ever since. I've entertained the idea of making small games featuring the characters of my players (for our group's personal amusement), but nothing of value has come of it.