Anon02/19/26, 09:14No.3931118
I just want my isometric dark fantasy post-magickal-apocalypse game, essentially a modernized sequel to Dark Sun: Wake of the Ravager but instead of dumping all the funding into voicing every character ala BG3, instead just do it the way morrowind or Pillars 1 did it, where only important NPC's and companions have like their first few lines and major important plot events voiced, then the rest unvoiced. As for gameplay, I'd love for it be like Wasteland 2/ 3 but with a hardcore magic system with drawbacks via the defiling/preserving mechanics. Also have real penalties for resource scarcity and the like. Morally ambiguous , complex characters, tons of gruesome ways to die or dismember your opponents. environmental hazards, and crazy fucking monsters and a psionics system that's actually well done, and the ability to pick a wild talent at the beginning of the game. Have your major choices actually impact the game i ne meaningful way. Feral halfling cannibals, asshole elven merchants, weird life-shaper bio-punk gadgets, creepy ass aberrations like the psurlons , secret cults, despotic sorcerer-kings, and unflinching portrayals of savageness and brutality with the themes of slavery, genocide, and environmental/societal collapse and how regular people survive in such a place. I want it to feel like madmax meets new vegas/wasteland but in a Dark Sun RPG.