Anon01/29/26, 04:59No.3917478
I want to call you stupid, but I feel kinda similar in a way. I still enjoy the gameplay, and think that stuff like grinding and complicated systems are just part of the way these games are supposed to be. But recently I get tired and drop them after I feel like I'm not having fun anymore. I get this sunk cost feeling that I should beat it and get over the slump I'm in, but it becomes tiresome when it begins feeling like work. Then I feel this trepidation before starting a game, wondering if I should bother if I'm just gonna drop it like the last one. But sometimes I don't, and it's worth it to find ones that I really like enough to finish.
I think the problem has a lot to do with newer RPGs, and new games in general, being way too damn long. A long time ago Persona 4 was CRAZY long, but now it's kind of the average. Length creep is real and it's turning games into an ordeal to finish.Also Atelier is a series where I've never actually finished an entry, but I didn't have any negative experience that made me drop it aside from the game design being the type that makes you feel like you're always playing it wrong.