Anon01/28/26, 01:15No.3916702
>What's the last time you were impressed by a game's bestiary
Conquest of Elysium 5, and to a lesser extent Dominions 6. While Dominions has more enemies and allows for advanced troop placements, individual units matter a lot more in Conquest of Elysium, and interactions between different unit abilities (such as regeneration, ethereality, life drain, mind control, and armor) matter a lot more when the number of total units is lower, and a single non-spellcaster and single-square unit can still turn the tide of battle if it counters the abilities of your opponent.
>and how you, the player interact with the enemies?
Fear and Hunger (I played it more recently than CoE5), it could be best described as a turn-based metroidvania (progression is tied to exploration rather than leveling, and while there is permadeath, knowledge sometimes matters more than items, although it can be annoying to try to re-obtain something you know you need).