Anon10/12/25, 21:26No.3857784
Damage Split or HP Restore is great with anything that increases HP or reduces damage.Equip Armor on Monk, a Robe of Lords on a heavy armor user, or anything which halves elements are some synergies.Usually I went:
* Squire - Gained JP Up, Accumulate, Move + 1, maybe throw stone, heal, and dash for early game or waking sleeping or confused allies.
* Chemist - Potion, High Potion, Phoenix Down, Safeguard & Move Find Item before chapter 4.
* Knight - stat breaks, maybe parry until you get something better, equip armor, equip shield.* Priest - Regenerator, Cure, Cure 2, Raise, Esuna, Protect
* Wizard - level 1 spells, bolt/ice 2 for weather & some monsters like squids & goblins, flare, frog for grinds, Magic Attack Up can be great with steal heart & all other spells.
* Monk - chakra, revive, stigma magic, wave fist, earth slash, HP restore reaction.
* Thief - All Steals, Move + 2, Poach.
* Oracle - Chicken, sleep, confuse, don't act, blind is game breaking with a cape & abandon as it doubles all evasions.Once you have HP restore, chakra, revive, & and a priest you are invincible if cautious. You can have everyone surround the monk on even terrain & chakra/accumulate to JP grinding after you kill all but 1 enemy. You then drop that enemy's brave to 10, break speed and attack stats so their damage is minor, then grind away.Spillover JP will let everyone get a few goodies from each job. Your work is done once you get this set up.Jump + 3 let's you jump across gaps easily, but iirc jump was capped at 7. If it's higher here let me know.