Anon01/24/26, 00:05No.2201948
With the new season incoming next Friday, I'm of the opinion that they need to seriously consider making the different modes specialized in a way that they are accessible for newbies but also promote a feeling of natural progression as you get better at the game.Adventure mode should remain as it is, with the same rarity and loot caps.Normal mode gets deleted. It's dead already, and adventure mode has effectively taken it over entirely. This is why people feel pvp is dead too.HR Adventure gets deleted. It's stupid, doesn't fit and is underplayed as it is.HR PVP is the new top tier end game. Remove the circle as they're talking about (again), and then raise difficulties on the pve content etc. This should be the premier and top mode. Everything should be balanced around it etc.Squire to Riches can remain the same, including keeping the circle. It is a unique mode and it feels like the classic early betas.Ranked Arena runs Friday thru Sunday as it does now. (With whatever rules devs decide/settle on)Unranked Arena added Monday thru Thursday with common gear only.
Would offer a chance to player to practice and would offer a lot of balance info for classes without gear skewing the data.I'm sure everyone will have an opinion on this and that's fine, but that's just my thoughts. I feel a pve mode is critical to the long term health, but not at the expense of HR.
Squire to riches offers a simple and low gear fear pvp mode to casuals.
Adventure offers a fair path to unlocking Arena gear on the weekends.
Unranked arena offers casual testing and learning during the week.
And HR is the end game experience and it's what they balance for etc.
I think this could also offer a final balancing of the queues they all seem so endlessly concerned about.