Anon10/19/25, 05:59No.723614502
Metroidvanias are basically an easy-bake game design template. If you run down the checklist, you cover a lot of bases - action with an easy to curate escalation curve, actual level design through platforming and light puzzles, exploration that's right inbetween being too guided and being too open-ended, player progression that occurs at a natural pace through ability acquisition. It really is a template at this point, all you need is maybe a half-unique gimmick of your own and an aesthetic that you want to run with and from there, just slot together the basic pieces until you have your IKEA ready 7/10 game, maybe even an 8/10 if you're actually good at making it. There's really been no reason to move beyond the standards set by Super Metroid and Symphony of the Night, the ideas still work today.