Anon10/19/25, 05:53No.723614221
Yugioh should just go full gas. Only a nuclear ban list can slow the game down and that is improbable. So instead just make the game even faster. Just make more archetypes that can play on turn 0, possibly even quick effect linking, overlaying, synchroing, and so on during the opponents turns. So instead of playing into an already established board, both players are establishing a board at the same time. Each chain can be the equivalent of a single turn in Goat/Reaper format. Also if you're going to make a bunch of quick effect cards that summon themselves, can summon extra deck monsters, and so on, have some sort of lock like you can only activate these card effects from the hand if no other cards not from the archetype have been used, and you're locked out from using non-archetype cards once you use your decks hand effects. Now non-engine hand traps can be a detriment to your decks game plan because now you can only use non-engine hand traps rather than performing what your deck wants to do.Hopefully that would make it so people can actually play their deck rather than a couple hand traps then scoop. Also it might change deck building if hand traps aren't as flexible as they once were, especially if non-engine hand traps go contrary to what your deck wants to accomplish and performing explosive plays. It would also allow both players to get two turns of actually playing their deck instead of one person playing two turns and the going second person only playing one turn.As of right now, Yugioh is miserable to play. You either have to burn through cards to try to onboard any of your cards, or you watch your board being broken by unrespondable cards. Neither being as fun when most decks can put up enough damage to OTK.
