Anon10/19/25, 03:33No.723607805
chrono trigger sucks. the reasons people like it at all (if they even really do) are the reasons it sucks. it's notable from a design perspective because of how far they stretched the paradigm of a console rpg before breaking it. things like:
>a focus on deemphasizing player agency and strategy in favor of narrative set pieces
>a comparatively very modern idea that is leveraged by games like the last of us (which are also shit)
>a brusque pacing is facilitated by low difficulty, low player agency, and a lack of any real exploration or side activities
>this pacing is important because the focus of the piece (i cringe even calling this thing a game) is on the fast paced spectacle based narrative, and bogging the player down with -gameplay- would shatter the illusion
it is quite intentionally an rpg designed for people who don't like rpgs. it's an anti-rpg and an anti-game, and it is masterfully crafted to that end. i personally find it revolting. the only reason it has such a mystical reverence in the western gaming sphere is because of its incessant shilling by early games media, and subsequently by those early readers and forum goers, in an attempt to establish authenticity and clout. it echoes books like infinite jest and ulysses which are considered works of genius by people who have not read them. my evidence for this is that chrono games sell like shit, and chrono merch sells like shit. people bemoan se for not making plastic frogs and maguses, but in reality they would never buy them because they don't love this "game" or even the story, they just love how good it feels to put it in a top 10 or a 3v3 and imagine people thinking they have great taste.