Anon10/19/25, 06:13No.723615063
>Bloodlines 2's rendition of Seattle is soulless and trite.
>ide quests are all some variation of "walk here, do this," and they never chain together in any meaningful way. To add insult to injury, many quests will either have no reward, or will only reward players with a specific type of XP, which can be easily obtained through other, less time-consuming means.
>There are no stats, items, or gear available that would have allowed for some degree of creativity or power creep, and progression is almost exclusively tied to a suite of abilities. To the game's credit, many of these abilities are unique and fun to use, but only four of them can be equipped at any given time, which makes unlocking them feel less like you're getting more powerful and more like you're just getting new options. It's a nice idea, but the novelty wears off once you figure out a handful of powers that work for you.
but it's still 9/10