paleopunk

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Anonymous09/08/26, 02:15No.98639467Paleopunk
Has anyone homebrewed a Paleopunk Fantasy or SciFi setting /tg/? Care to share the details?
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Anon09/08/26, 02:25No.98639507
No. That sounds awesome. I've been trying to come up with a world that's Stone-Bronze age inspired.
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Anon09/08/26, 02:59No.98639611
Isn't that kind of the Conan Hyboria sword and sorcery type setting? I know a lot of sword and sorcery seems to be either the cusp of the neolithic and bronze age or the dark age between bronze and iron. It's possibly my favorite settings because the women from sword and sorcery or neolithic art have the most slamming bodies. Their tight toned waists and powerful thighs mess my head up like doing whippits and bluechews together. Even the OP image makes me want to murder a cavecuck and take a warbride home to breed furiously. People probably don't play that setting much because it always ends in a line at the bathroom door would be my guess.
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Anon09/08/26, 04:43No.98639921
What makes it punk? What system are the characters subverting or rebelling against?
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Anon09/08/26, 06:58No.98640231
I was throwing around ideas for this, something like a Sword and Sorcery version of Dinotopia or Dino-riders.Psionics is the main mahic system, you had humans who can form a bond with a particular dinosaur/prehistoric mammal and they work to overthrow some oppressive overlords and protect against dangerous megafauna. But I haven't developed it much further than that.
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Anon09/08/26, 07:24No.98640272
I shared one here on /tg/ years ago. Came really close to just hashing out rules for a whole system for it.Its not quite paleo, but its got its own weird mythology & tech development. Look it up in the archives if you're curious. Lamplighters.Ive added some thing since then, but I havent shared it
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Anon09/08/26, 13:31No.98641041
Do you want like...hard paleo? Nothing but stone, bone, and rare ore-derived tools of copper or iron? Or something more like Fire and Ice, with stone age primitives between great cities using Iron or bronze?
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Anon09/08/26, 13:38No.98641062
The concept quickly falls apart once you actually make a game out of it >Ok! So we are cavemen riding around on dinosaurs, now what? >uhhhhh, hunt other dinosaurs i guess?
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Anon09/08/26, 16:25No.98641672
I'd include dino-men like in Turok. Maybe even give them high tech weapons from their alien masters. That may be beyond what you want to do, though.
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Anon09/08/26, 17:40No.98642032
The tag for this is stonepunk.
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Anon09/08/26, 18:25No.98642326
What would you call the opposite: a full civilization with corporations and baronies but set in a Pleistocene world?
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Anon09/08/26, 21:39No.98643397
The diet makes your farts and poo smell really bad
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Anon09/08/26, 21:59No.98643509
Kinda. Less a setting than a campaign concept though. The idea would be that things are kept largely grounded except for some stuff like Miocene megafauna sticking around. However PCs can go on spirit quests to effect the world around them, these start off as small symbolic reenactments of the natural cycles around them but grow over time as each adventure takes place generations apart. Rituals begin to involve retellings of their own previous adventures.Though wildly unlikely 2 separate groups of players would be best. That way a game of telephone is enforced, at the end of each adventure a song or cave painting is made and passed to the other group, their interpretation of it becomes the basis of future empowering ritual. "But the actual adventure went like this" is less relevant than the cultural reality of is, players have to actually dig into different tellings of the myth across descendant tribes to find the most appropriate retelling.The encroaching Eldritch antagonist may be writing, infesting the ambiguity of stories with sterile fact and bootstrapping inhuman an system of systems ever further back into the past.More generally I'd recommend cribbing from Tiger Lung. Simon Roy is GOATed, especially when it comes to paleo.
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Anon09/08/26, 22:10No.98643578
Pariah is a pretty cool concept too. I like that there are not one but several spirit world, each travels to via different rituals and entheogens. As OSR hexcrawl it's cool that each is its own "overlapping" terrain to reflect that the spiritual was just another facet of the real according to the animist worldview (yet another thing I dig in Tiger Lung). https://aloneinthelabyrinth.blogspot.com/search/label/Pariah?m=0
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Anon09/08/26, 22:12No.98643590
Couple of shoutouts btw. Habitat is also Simon Roy, stone age barbarism aboard a failing space station.
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Anon09/09/26, 13:34No.98646404
Okay, but if the serpent men have dino men as their soldiers and middlemen, what do they even want from humans?
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Anon09/09/26, 18:29No.98647735
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Anon09/09/26, 19:05No.98647891
I keep thinking of doing a wuxia story set in a prehistoric world, where the four (or five) god-beasts of Chinese mythology are dinosaurs and other extinct animals, like Bai Hu is a sabretooth tiger and Xuan Wu is an ankylosaur and shit, but I dunno where to go from there.
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Anon09/10/26, 07:35No.98650732
Both, but it's now roughly on part to 1940s through 70s tech wise. Long running game.
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Anon09/10/26, 07:49No.98650758
>PAleopunk. You mean pulp? The hell does punk even mean anymore.
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Anon09/10/26, 09:27No.98650942
2part post:For over a year I've been running a weekly campaign (5e) for a group of friends (this is the second dnd campaign I'm running for this group as well as many one-shots and a side call of cthulhu campaign). I love dinosaurs and the neolithic tribal aesthetic so I wanted to use it. I thought the best way to implement it into gameplay and setting was to make it the source of adventures and also for it to not stand in the way of classic fantasy adventuring concerns (one will quickly run out of creative ideas if the world is JUST troglodytes and dinos). So, in my current campaign the world is a late medieval setting but with a twist: primitive neolithic tribal races (kobolds, kuo-toa, orcs, goblins, lizardfolk, etc) are JUST coming out of their caves (triggered by the events of the previous campaign that ended at level 20 and a lot of world cataclysms). The playable space is an archipelago: very coastal aesthetics, with dinosaurs everywhere as acknowledged part of the animal kingdom. So now all of these primitives become hordes and they terrorise the world above, populated by classic PHB races (like: here's a dwarven village, here's an elf town in the woods, here's a city on a bridge populated by mostly humans and half elves). Savages start to build camps and settlements in the wilderness, in mines, etc., so whenever the party adventures they constantly see the tribalistic aesthetic with dinosaurs involved a lot of the time (the primitive races are surprisingly good at taming dinos for their needs: goblins build mobile war fortresses on top of brontosauruses, orcs using dinos as battle mounts, etc).
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Anon09/10/26, 09:28No.98650944
The final thing I did to make it work IMO is to make PCs all part of the same primitive race: the party are all goblins whose shaman sends them on a "pilgrimage": go into the world of hoomans, steal their shinies, learn their secrets, their technologies, their battle strategies, their ways of life, then bring it back to our Cave so we could learn how to better raid and harass them. This framework and setup made it so easy for players to get engaged in ALL content I throw at them because I can do medieval fantasy, coastal dinosaurs, or the mix of the two, without breaking the setting apart, and without causing cognitive dissonance. Everybody at the table thinks: "we are goblins on a quest to get treasures and learn as much as we can about the hoomies world", so they engage in every adventure, narrative, regional plots, dungeon delves like a normal group of adventurers would, but with a lot more humour (misunderstanding how most of the things work) and a lot of theft, etc.