Anon03/13/26, 20:43No.97703639
[/tg/thread/97133758#p97691231]
>Anyway thinking on doing spell jammer but I'll use some rules and lore points from the old edition since the 5th is really bare bones.
Yeah, that's been my complaint with it. I've never tried Spelljammer before and I really like it as a concept, but apart from a couple of cool monsters they don't seem to have done much with it.If you take a map of Faerun and throw a dart at it then pretty much wherever it lands you'll have a bit of history and something about the local culture, politics, etc. Spelljammer, not so much. What are some of the major locations on the Astral Plane? Who knows. What are the major factions? I dunno... pirates, maybe? What are Astral Elves/plasmoids/Hadozee like and who are some major figures? *crickets*. The Rock of Bral has been fleshed out a bit but that seems to be all there is in terms of general setting background; presumably in the actual campaigns there are more locations, factions, etc, but I like to feel like the setting I'm playing in exists outside just the specific bits my character happens to be standing in.>the "fun" part of the plant is that I throw 2 D100 one to decide 50/50 if time move forward or backwards, the second to decide how many years. The elf warlord will be multiclass half of it in a warrior spec the other half in a magic spec, the battle will be iun his "throne room" a place where there is a crystal shaped as a throne, when he's wounded he will teleport to the throne and regenerate and he will advance in years or be younger, if he's young he'll fight as a fighter, if he's old he'll use the wizard parts.
That actually does sound cool. Also an ability with a bit of risk to it, since presumably if he exceeds the 750 lifespan of an elf, he dies. Or becomes a helpless baby if he gets too young.