Anon03/11/26, 12:23No.97691011
If you want it to be a mechanic, you have to track some system of influence relative to time and number of successes. I don't really know the 4e skill challenges very well, but most of the things called skill challenges I've done have felt very artificial. I would if trying to mechanically represent this probably have a number of things that can be discovered using insight or research about a character, that then make different things possible with diplomacy checks, with a scoring system. I also like how BRP has an Appearance score and multiple variations on the diplomacy skill like Charm or Persuade or Command for different approaches that should work better on different people, and that different characters are better at. Diplomacy tends to be either irrelevant or god-skill, so splitting it up helps if you're going to have it matter.If you just want to resolve the issue without tick boxes of progress and skill challenge stuff then you as a GM need to just arbitrarily decide ahead of time what +37 Diplomacy means, and how supernatural an effect that can achieve, and how literally supernatural you're going to treat it. As in antimagic effecting it or resistance to spells. So long as the players know ahead of time, and understand it can be done back to them, then it's fair.