Anon03/12/26, 02:44No.97694570
Okay, I think it's more of a spectrum thing, I'll play devil's advocate though for 'no-challenge'.The drawback for challenging encounters can be way too long time spent on the planning and combat phase. Typically plans that can fail or succeed based on the roll. Complete reliance on your gm for information that's more vital than normal, and their sense of balance. Ontop of all that, loss ranges to, at best lost time, to at worst campaign ending.On the other side, without simply saying 'the opposite' of the drawbacks. People have limited time or these campaigns, and energy. With challenge being lessened, to a degree it grants greater autonomy, as gms dont' punish what they consider bad decisions with higher 'challenge'. The combat itself, and tactics might not be all that interesting and leaning into it, can feel more like gm vs player at certain points.