Anon01/29/26, 04:13No.97461823
>You ever feel that some players have a weird obsession with - basically - upending a setting's status quo and otherwise making 'big changes'?
Because that's what a lot of stories are about. The Protagonists are forces of change, and that's what the Player Characters are - protagonists of the story emerging at the table. If their actions aren't having any effect on the world, you're denying them agency. You might as well write a novel.
>The party's Warlock really, really resents being under a pact and really resents the Gods. He feels that they're all tyrants and shouldn't be worshipped.
I can't say that's justified or not without knowing more about the character.
>As the party's Cleric, and a devout Cleric, I think I annoy the shit out of him just by actually LIKING the Gods and the current system.
Again, see above.
>Which can't be changed anyway, because it's fundamental to how the game is played.
What system? Because I see no reason why a sufficiently powerful group of individuals could not overthrow gods. It's happened in D&D lore at least twice if not more, that's what the fucking spellplague was.
>It's like they're projecting some kind of iconoclastic tendencies onto the campaign world, even when it's explicitly not Christian morality.
The character is beholden to a pact with some entity that seeks to use them, and your description implies they've been screwed by the clergy before, likely what got them into their pact.
>I'm playing to have adventures in the setting, not change it drastically.
The player characters are THE driving force. By having adventures in the setting, you will change it drastically whether you want to or not.If you don't want to be a protagonist and want to be a glup shitto NPC who amounts to nothing, bail on the game because you don't seem to grasp the concept of what a Player Character is.