Anon10/19/25, 12:42No.96788215
learning the balance of tailoring your style to fit how the group actually plays in practice while also leaning into your strengths, another big thing is finding ways to improve your GMing for that group and specific game actively between sessions through analyzing what went well and what didn't this week and across the whole past campaign
making a game for yourself and never deviating from it even if the players don't mesh with it doesn't necessarily make you a bad GM, I just wouldn't call that good GMing and it's what leads to "That GM" storiesit's important to not get your head stuck on "well a good GM would do this, right?" because ultimately what you're doing is only for the specific people present and you're not working for Gamemasters Incorporated, the whole thing is just contextual problem solving based on your experience and perceptions as a sort of team leaderreally what it boils down to is "tailor your game for your group, but don't forget you're one of its members"(that's what I think anyway, the boring objective answer is 'if the group likes it, it's good GMing')
