Anon10/18/25, 13:19No.96781251
It is my clear impression that most players simply don't enjoy hexcrawling or similar rules that put emphasis on travelling instead of the adventure locations. Back when I still ran 5e, my Tomb of Annihilation campaign almost fell apart because I made travelling through, and surviving in, the jungle a big deal, but the players just didn't like it. In other games and other systems it has been mostly the same. The one big (and unsurprising) exception is the OSR community.It's also hard to find a reasonable level of travelling. For example, I enjoy hexcrawling but I think I'd get bored playing Forbidden Lands. On the other hand, teleporting from location to location is retarded. Balancing people's different tolerances is hard. I'm currently running what is essentially point-crawl ("Your desired location is x hexes away, that's z rations, y random encounters," etc. Sometimes I just give them specific "random" encounters if the flavor fits or if I want to introduce new rumors or whatever).I think travelling is an absolutely essential part of games that focus on exploration.