>Elemental is a 1v1 card battler deckbuilder. Its core unique mechanic is elemental scaling: all attack and restore cards scale with one or more elements, whose values (strengths) are randomized at the start of each game, which makes each game play out differently. Then, various cards are able to change (reroll, increase/decrease, flip, swap) the values of these elements, thus changing how strong other cards are. There are also special Relic cards (somewhat inspired by roguelikes) which (once bought) provide ever-present passive or active effects. Additionally, the game features a fairly unique for its genre shop mechanic, where you pay to refresh the set of purchasable cards, which is however shared with the opponent. There are also new twists on classic mechanics such as face down cards and interruptions, which provide interesting tactical decisions. Lastly, with its two win conditions and multiple possible deck archetypes, the game really rewards adapting to what's available each game.
>Game page: https://indjev99.itch.io/elemental
>Discord: https://discord.gg/6279KfA9qu
>Video showcase: https://youtu.be/F1p0CdXhxBU
I've been organizing a tournament over the past 3 weeks. It culminates this weekend with the semifinals being on Saturday and finals (and losers' match) on Sunday. The semifinals will start at 13:30 UTC and will be streamed on discord. Feel free to hop on and watch. Additionally, interactive gameplay replay is avaliable after each game through the game client.
>Spreadsheet with current tournament results/standings: https://docs.google.com/spreadsheets/d/1xJ6OluD1r2j9fEembLsv2NNNice9icFTLuoGTn1_kzg/edit?usp=sharing
P.S. Sorry for not posting updates for the last 2 or so weeks, been focused on running the tournament and various QoL improvements to the client and server (being more stable, etc.).