Anon10/18/25, 21:29No.96784113
There is a game called Pacific Drive that feels pretty appropriate for this. Two concepts I would steal from it are the car quirks and the neutral hostile fauna.>Car Quirks
Over time the car in the game would develop weird little...quirks. They always followed the formula of When X does Y, A does B. So maybe when the hood is closed, all the other doors open. Easy fix, just close the hood and then close the doors. Mildly annoying but when you have to pull over to add more coolant, and then the chupacabra shows up, slamming the hood and peeling out but forgetting the rear passenger doors are now open adds nicely to the stress.They could be totally harmless, like when radio is on the gas gauge does a little dance or even helpful, like when cabin light is on gas is used more slowly, but they always give some life to the car that will help make the game feel more like a road trip and less like a string of encounters. To note, don't tell your players what the quirk is, but do give them hints and let them diaganose it. Give them a mysterious repair book with answers if they get the diagnosis right, like If they get it right tell them some bullshit on how to fix it (To fix the "When car turns left too long, Hood pops open, Take the hood off and give it a bath")>Neutrally Hostile Fauna.The game also had a lot of fauna that weren't actually hostile, but would fuck you up anyway, like the "bunnies" who were basically flying balls of twisted rebar that would bounce around the country side and occasionally get stuck onto your car. They would panic and try and escape, damaging your car in the process. They didn't WANT to be on your car, but they are magnetic and your car is a big hunk of metal...