Anon10/19/25, 07:00No.96787343
Summary
>Class: Cemetery World
>Tech Level: Early Space
>Administratum: Slight. Specific duties; not involved in wider planetary affairs.
>Ministorum: Notable. A powerful force in its own area of the planet.
>Arbites: None
>Astra Telepathica: Token. For administrative purposes only.
>Astronomica: None
>Mechanicus: None
>Inquisition: Token. For administrative purposes only.
>Axial Tilt:Large (26-35°)
>Seasonal Variation: ± 40°C/104°F
>Day: 1 hour
>Year: 288 Terran Day 6,912 Local Days
>Satellite: None
>Standard Gravity (0.8 to 1.2 G): Normal or easily adaptable. No modifiers.
>Atmosphere: Normal: Safe to breathe
>Moist: This world has enormous oceans, a ton of rainfall, permanently sodden ground, and likely something big, toothy and tentacle-y lurking in those bogs and jungles. Next to no deserts can be found, only in extremely isolated areas and it likely still takes a fair bit of rain.
>Temperature: Average (-10°C to +30°C/14°F to 86°F): Humans are comfortable in normal clothing and need only the most basic of shelters to survive. Honestly just walk outside, chances are it'll be within this range.
>Terrain: Broken Rock, Flat Rock, Barren, Flat Rock
>Population: 5,900
> Religious (Local): Planetary society has either been built around, or founded because of, a local religious sect. Or events have brought the church to the fore of all politics. This religion functions as the planet's government, and everyone must follow, or at least not bad-mouth, the religion. Depending on the religion's origins and compatibility with the Imperial Creed, it is likely to have a close eye kept on it.
>Export: Animal Products: The hides, flesh, bones and byproducts of fauna can have a multitude of uses, not to mention the animals themselves.
>Import: Alcohol/Drugs: Alters the mental state of the user, usually to create a sense of euphoria or ecstasy, though long term effects may be unpleasant. Alcohol is typically drunk, while drugs can be smoked, snorted, consumed or injected.