Anon10/14/25, 03:30No.96748753
Hi guys, I very infrequently visit /tg/ (like once or twice a year, if that)Anyways, I want to make a game that's basically a dungeon crawler, that scales into party management and has 4X elements, with simulated economies and factions and stuff. I've been using ChatGPT to roughly hash out and refine ideas, since I can basically throw shit at it and it'll group things together and narrow down how I *actually* want to approach things. Anyone else doing that sort of thing?Since I wanted to have a focus on deep finance (contracts, derivatives and the like), I figured the easiest way to have it mirror modern conventions was to just use magic... but if magic was so widespread, it would create other issues. So then my thought was to have some kind of extraplanar being manage stuff, so I ended up going with Djinn - they don't care about mortal politics, are very contract/oath oriented, powerful magicians, and being nonpartisan allows them to just build wealth up (as opposed to say, vampire lords or dragons or demons, though they might participate to an extent).The other hurdle I need to clear conceptually is how to justify dungeons popping up everywhere and why collecting millions of gp in loot won't distort the economy. My thought here was that depending on local conditions (stability, religion, wealth) would affect the kind of dungeons that would appear, such as bandit dens appearing near borders with low stability, that sort of thing. And lairs would probably just have a ton of mundane crap in them (a few coins, art objects, weapons) and the wealth would come from fulfilling contracts or developing the player's own faction economy.For magic, I'm leaning towards D&D sort of logic for now, having a discipline (transmutation) and a catalyst (divine, arcane) as a placeholder, until I get more of the fundamentals figured out. It's something I've just been sketching out on and off for a few years, but this is the first time I've really posted about it anywhere