Anon10/15/25, 05:28No.96756798
>Tell me about your GAMES. Give us a battle report!
The battle report is old, since we are between "seasons" of my campaign, but I have been gearing up for the next arc and have some of details to hand.
I'm the GM for Foresight Team, an Imperial agents campaign I've posted about a few times before. Foresight are like the A-Team, but dumber and more fractious. In theory, they are an ambitious governor's deniable/covert operations team. In practice, they are a hilariously unsubtle brute squad that only avoid a firing squad by sheer luck and being exactly the sort of psychopaths and sociopaths that Imperial schemers think they can use to their advantage. They operate in the Klina Sector, just south of Hutt Space, and spent the prior season mostly ferreting out pirates and smugglers aligned with the Hutts.At the end of the season, Foresight had uncovered the home base of the Gray Phantom pirates, and a small Imperial fleet was dispatched to wipe out the pirates. The pirates had been scavenging an old Lucrehulk, so they had a small army of refurbished battle droids and a powerful shield over their base to fend off bombardment. While some of the fleet's officers wished to simply overwhelm the shield with massed turbolaser fire, the Moff in charge saw an opportunity to hone the ground troops against a live (er, animate) opponent. So it would be a ground assault, like the one recently conducted in the Hoth system by the 501st.Foresight had recently put themselves on the shit list by attempting, in a public marketplace, while being filmed by local news, to murder a COMPNOR officer without any obvious provocation or reason. (I think the player had a brain fart, but his Shoretrooper buddies immediately doubled down and made the whole thing much worse for the whole team) Rather than execute the people who had made this entire operation possible, the Moff was convinced to offer them a glorious death instead. A suicide charge through the clanker lines.
