Anon10/14/25, 18:43No.96753109
There's something that's been bugging me about Duel Rolls in mesbg.>DUEL ROLL
>To see who wins a Fight, you must make a Duel roll. To make a Duel roll, each player rolls a D6 and the player with the highest result wins.
This means 1 in 6 times your fight value determines the outcome of the fight otherwise it's a flip of the coin who wins.If you add more dice to the pool like you do with multiple attacks only the highest roll in the pool matters.>MULTIPLE ATTACKS
>Many models have more than one Attack listed on their profiles. When a model such as this is involved in a Fight, simply roll a D6 for each of the model’s Attacks when making the Duel roll, and use the result of the highest dice when checking to see who has won the Fight.So Player A has 2d6 and Player B has 1d6. A is 60% likely to win, 30% likely to lose with a 10% chance of a draw. So the fight value is less likely to be used here.If you break down the math behind that it seems like having more attacks is more powerful than the fight value. To be fair, the more dice you throw the more likely you are to use the fight value, since people are more likely to roll sixes, but that still seems counterintuitive. The first assumption would be that the fight value reflects the quality of the fighter (the section explaining characteristics says this outright), but you rely on the number dice more often to win fights.This is just an observation, but it struck me as an odd quirk that does not really align with expectations set by the rulebooks own words towards the mechanical value/function just reading the statlines of a profile. Maybe I'm overthinking this, but it seems like the Fight value is not nearly as relevant as it should be.
