Anon10/08/25, 22:44No.96710810
>Thread Question: It's commonly agreed that the main failing of 3.5 is there aren't enough spells. Make a new spell.Beast-Soul Bestowal
Necromancy
Level: Druid 5, Ranger 4
Components: s, m, f
Casting Time: 1 round
Range: Touch
Targets: One humanoid, monstrous humanoid, or giant and one soul of an animal or magical beast with the type solely due to increasing an animal's intelligence
Duration: Permanent
Saving Throw: Fortitude negates and Will partial (see text)
Spell Resistance: NoThe ghostly figure of a beast seeps from its own face, shaping the garment it is sewn to into a fascimaly of its own form then twisting its wearer to fit within them.Upon casting this spell, the target soul is drawn from a recepticle such as the gem of Trap the Soul or a manifested state such as a Ghost Brute (Libris Mortis pg. 101) through animal skins into a target humanoid, monstrous humanoid, or giant at most one size category larger or smaller and at least two levels higher, turning the latter into an Afflicted Lycanthrope with the former as the base animal (using Animal HD as normal even if its type has changed) initially in Hybrid form (Fort negates), save that the target soul is in control during involuntary transformations rather than acting according to an alignment determined by the base creature's species and XP is gained as if the target soul were a cohort of the target humanoid, monstrous humanoid, or giant instead of adding their hit dice together.A target soul may attempt a Will save, and if they pass it they may take on a more intrusive possession as a fiend in the controller role (see Fiendish Codex I pg. 23).Material Component: Hide armor fitted for the target humanoid, monstrous humanoid, or giant including the upper half of the head of a member of the target soul's species that has been tattooed, dyed, carved, or otherwise decorated with 25 gp worth of runes per HD of the target soul.