Anon01/28/26, 14:26No.7869221
Shading is derived from construction. If you can wrap lines around an object like a 3D model mesh, you can do simple monochromatic shading by figuring out where the shadow's terminus is, or the edge where the surface turns away from the light enough to be occluded from the light, and to map out the cast shadows across the form's surface. Rendering is basically determining how soft or hard the edges of shadows should be (smoother curving form = softer, sharper edged form =harder), adding ambient occlusion, ambient lighting and reflected light. You can get pretty far just by using the basic rule of thumb shading ball. Color is harder. I was absolutely retarded and basically incapable of coloring at all, skin especially, until I saw Marco Bucci's video on ambient light color, and after learning about the concepts of local and perceived color it finally clicked for me and fixed the brain bug preventing me from into color. I'm definitely not good at it by any means, but I am at least capable of understanding and working with it when I was totally incapable before.
