how did sli die

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Anonymous09/08/26, 13:04No.109760177
How did SLI die?
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Anon09/08/26, 13:08No.109760207
Not so fast anon https://overclock3d.net/news/gpu-displays/dlss-5-sli-modder-runs-dlss-5-on-2nd-gpu-for-massive-fps-boost/
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Anon09/08/26, 13:09No.109760210
Originally the idea was that pcie is good enough Turns out that it wasn’t but by the time the next gen was cooking ai started becoming a thing so there was no way njudea was putting a proper interconnect on consoomer gpus. It’s a good thing, too, otherwise you’d be competing for every dinky 16gb 5070ti with small sized corpos willing to throw $100k on a local setup
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Anon09/08/26, 13:15No.109760262
it never did they just priced you out to not cannibalize their premium offering
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Anon09/08/26, 13:25No.109760320
SLI had to die so Jensen could charge $250k for DGX with nvlink.
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Anon09/08/26, 13:28No.109760340
It was not very good, the only real use for multiple GPUs now is mocal LLMs as toys and they don;t care if you have nvlink or sli and work with multiple GPUs well anyway. For gaming what was the point a 1080ti does everything you need anyway.
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Anon09/08/26, 13:31No.109760356
on the account that It was basically useless i'm hesitating between "naturally" and "obviously". maybe both is the way to go.
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Anon09/08/26, 13:35No.109760371
>pay for 2 GPUs >receive 40% performance boost
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Anon09/08/26, 14:36No.109760749
consoomer retards thinking they get 100% more performance on one handdogshit developers unable to code for two gpus on the other handperfect subhuman combo for ending a technology
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Anon09/08/26, 15:03No.109760918
>How did SLI die? Horrendous frame pacing issues
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Anon09/08/26, 15:24No.109761061
I've tried it with multiple generations of nvidia GPUs and it always felt like an afterthought that they never properly polished.
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Anon09/08/26, 17:47No.109762130
It still exists, it just doesn't work for real time workloads
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Anon09/08/26, 20:11No.109763682
It costs twice as much but doesnt perorm twice as well, and it always had problems with microstutter.
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Anon09/08/26, 21:09No.109764303
Frametime benchmarks exposed to the masses what SLI/CF users knew. SLI/CF was only good for big FPS avg figures that completely masks the shuttering.
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Anon09/08/26, 22:48No.109765160
painfully
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Anon09/08/26, 22:49No.109765174
insane latency therefore useless for anything realtime
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Anon09/09/26, 02:35No.109766633
wouldn't surprise me if people were encouraged to use a secondary GPU for their AI post-processing needs while they rasterize on their primary in the future