oV3
Anonymous
09/16/26, 22:19No.25002293
dd9 edition
>Demo Days
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>Progress Posting Guide
https://pastebin.com/0xEt5atn
>Helpful Links
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58
Replies
ooh
Anon
09/16/26, 22:33No.25002383
proggy anchor

q9f
Anon
09/17/26, 08:56No.25007181
Bump
EUU
Anon
09/17/26, 14:20No.25008542
I wanted to make a medic robot; and I really like Tachikomas from Ghost in the Shell Stand Alone Complex.So I looked at some images of them, then saved an edited screenshot of one for my concept art a while ago. Just recently, I built from my concept art - and then kind of realised as built that it is just a Tachikoma without legs. Going to animate it; stick it hanging from a rail in the ceiling and then see how I feel about it still.

g5O
Anon
09/18/26, 00:14No.25013094
mira 0n https://github.com/untermischling/gamblingpoly
T0R
Anon
09/19/26, 01:25No.25022991
fixed my memory leak issues with a rendering thing I've been working on for the past few months :)
Y4/
Anon
09/19/26, 12:16No.25026072
Almost out of tileset jail

FPn
Anon
09/19/26, 12:30No.25026079
Neat seeing this stuff. I stopped gaming years ago because my Xbox broke and I didn't have a PC at the time. Just fell out of it mostly. I was big into the early days of steam greenlight and even before that I was pretty big into indie games. Started with project zomboid, way back before they started with their new engine, which I think it still runs on today. Before it was a heavily pixelated look that was really comfy, but the devs basically made the choice to scrap working on that engine after they lost a ton of progress. I can't remember if it was that a computer was stolen, which had their master files on it or if it was a flood. It might have been both. But they had some extremely precarious days back in the early 2010s. Now they're worth like 45 million dollars.Same deal with the guy who made kenshi. He was living in a shitty house driving a beat up car eating canned beans for a while there. I didn't think kenshi would make it honestly, the vision and scope was so massive for a single individual. He had always planned on bringing on extra devs when money came in, but same deal there. When it first came out, it was incredibly bare bones.There were a whole fuckload of terrible games that came out of that era but out of the chaos, there also arose a class of developer that we were previously denied, with the shift to 3d and massive development costs, for a long time there people didn't think guys in a garage could make a game and sell it and hit it big.And really, all that paved the way for this here today. If I were ever to get back into gaming, I wouldn't be going back to play the 10,000th assassin's creed, I wouldn't go back to play call of duty. I'd be going back to check out the new interesting ideas that indie devs have put out in that time.The gap in quality is just that vast, and there is something that shines through in these kind of titles, despite their roughness and jank, and it's something that mainstream companies simply can't capture.
FPn
Anon
09/19/26, 12:42No.25026092
So best of luck to you all, I hope that you find your niche, that you are able to translate the vision in your mind to the real world in tangible fashion, and that you find success doing it. Whatever that might mean to you. It might not be a world I interact with directly anymore but it's still something I take an interest in. Mostly about the history of the industry nowadays. It is very cool seeing you guys post your stuff in agdg as well. Process is the longest part of the journey and it's one I have never actually gotten to see firsthand in that manner, so thank you all for sharing your work. It's quite amazing the variety of different ideas, genres, gameplay concepts. In my mind it's testament to the versatility of the medium.I often think about what drove the split, for my own experience. Obviously the wonder of childhood plays a part, but old games just felt different. A big part of it was that the "magic" behind games wasn't popular public knowledge at that point, and the other was that I came up in childhood at a time where people were still grappling with what a video game even was.For example, you would have games that were a platformers for like 3 levels. Then it would suddenly turn into a shooter. And then back to a platformer for a level. Then a rail shooter. Then you'd be doing something else completely different. I first started noticing those differences while watching a documentary about the medium of video games. They had a guy on there who was talking about the evolution of gameplay. He pulled up some rpg sort of game. And he showed how there was a score constantly visible in the GUI, as well as other things you'd expect to find in a game like Pacman, asteroids or any other old arcade game. He noted how this was a relic, how it didn't really make any sense to put it there and the way the developers had integrated it, didn't communicate what the criteria for gaining points was. They put it there, because that's what was in video games...
FPn
Anon
09/19/26, 12:47No.25026103
Whether that is a result of a corporate suit sticking their finger in the soup (anyone remember the everything must have multiplayer days?), or the developers simply being used to having that as a feature of a sort in games, who knows. Probably a bit of both.Anyways, not trying to detail the thread. Just thought you guys might find some of that stuff interesting, and perhaps glean something from it for your own designs and ideas. Love what you guys are doing here, and wish you all the best in your creative endeavors.
8/U
Anon
09/19/26, 14:33No.25026699
Only have positive thoughts, okay? Stop having negative thoughts. You're casting dark spells on yourself. You're hexing yourself. There's no benefit to that. That doesn't mean that you are delusional. You should be objective about yourself. You can say "my art is trash". I say that to myself all the time. I always think that my art is garbage, okay? Or everything that I do, I think it's trash, but I sandwich that with the thought that I know why it's trash, I will get better, I know what I can do to get better, and I will do it. That's how you have to think. Always have an ultimate positive framework to any thoughts that you have, even while you are being extremely critical on yourself. You wanna be extremely critical, you are gonna be the most critical on yourself of any person, but you're also gonna be insanely, 110% faith positive. And combine that together, and you will be able to achieve anything.
5oj
Anon
09/19/26, 17:59No.25027494
I don't have proggy to post today.
Thanks for reading my blog (my blog.)
IFY
Anon
09/19/26, 19:26No.25028035
Hospital map cameras are being rendered for initial ingame walkthrough.Time to read the news and watch clips of local trash streamers using drugs rectally.

ppu
Anon
09/19/26, 22:39No.25029182
th-thanks...
