detatched facial features

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Anonymous09/30/26, 06:39No.1033085Detatched Facial Features
Anyone here tried using DFF for animations? There was a talk yesterday about this technique, though it seems everyone is doing it slightly differently. https://www.youtube.com/watch?v=WvJKzSva5Xc In the video he describes using raycasts to partially hide the geometry based on a curve. Pic uses a greasepencil object to do the same thing.
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Anon09/30/26, 18:12No.1033099
>it seems everyone is doing it slightly differently The version in your pic is based on Urena's method which is shader-based to make the hole without actually cutting the geometry, to avoid using booleans. It kinda depends on whether you need perf or actual geometry (and other geonode methods aim to make the cut without needing booleans, Urena did another one based on subdivision and culling, apparently there's something similar in your video).It's a really nifty trick, but also quite situational, you can do most of what it does with just the "sonic mouth" setup (mouth shrinkwrapped to an invisible mouthless jaw) and appropriate topology so you've really gotta have a use case for the crazy cartoon mouth to justify using such an unconventional setup.
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Anon10/01/26, 07:59No.1033126
this is for porn right