first hard surface mode help needed

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Anonymous08/22/26, 13:00No.1031651First hard surface mode, help needed
This is a Coffee_machine model I've been working on. I've tried shading it, but I just can't seem to get it right, it always ends up looking like a toy or flat. Any advice or feedback on blender procedure, material nodes, or examples to make it look more realistic in Eveee render, it would be greatly appreciated.
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Anon08/22/26, 14:27No.1031654
Why the underscore?
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Anon08/22/26, 19:46No.1031668
Any reason you want eevee specifically and not cycles? Some AO would be nice.
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Anon08/23/26, 03:18No.1031690
Update???
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Anon08/23/26, 03:47No.1031692
So, the obvious thing is no subsurface to round over the edges. Looks like there might be a slight bevel but it's not enough where it is right now. Right now it's like, 90's background prop tier. The basic shape is fine, but there aren't enough interesting (or functional) details. Take a look at how coffee machines look in real life and look deeper than just the silhouette. It doesn't need to be COMPLETELY faithful, but more than you've got nowAs far as the render itself is concerned. In Eevee you should turn on raytracing to turn on ambient occlusion, models always look flat without it. >render properties -> raytracing Picrel shows left with default and right with eevee's raytracing enabled.
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Anon08/28/26, 05:09No.1031902
sus
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Anon08/28/26, 19:00No.1031929
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