im pretty new to blender how should i approach

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Anonymous08/09/26, 23:48No.1031270
I'm pretty new to blender, how should I approach modeling the "bangs" for this guy? I feel that they should taper into the face at the top middle should it be all one piece or a boolean maybe? modeled pre or post subd modifier? any tips appreciated
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Anon08/10/26, 07:53No.1031274
Analyze the character design. They're horns treated like floppy ears, model them as such
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