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Anonymous07/31/26, 14:01No.1030965
opinions on gaussian splats

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Anon07/31/26, 14:35No.1030966
back in my day it was called photogrammetry
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Anon07/31/26, 18:04No.1030976
It seems quite limited to small spaces, I doubt you could make a whole city for a game with it, and the storage requirements could be huge for that (I have no idea, maybe it's more efficient, but I doubt it)
But I could imagine it being useful for rendering distant foliage or clouds
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Anon07/31/26, 18:42No.1030979
i dont know why but i am fascinated by it. i do think they will be the future of some sort. it is what voxels always wanted to be
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Anon07/31/26, 20:12No.1030986
Not worth the time or effort beyond "wowing" non's in short format video.
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Anon08/01/26, 08:26No.1031001
Really good for static scenes with a layer of objects between the splats and the assets in focus. Pretty good for photorealistic scenes on a low power device or in the unreal mobile render. Not good for dynamic lighting or game interaction conditions.
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Anon08/02/26, 03:23No.1031020
I think it really shines in VR, where you have the sense of depth and scale. Especially with how it captures transparency and reflections without the problems mesh photogrammetry has.It wastes so many splats on pictures and flat geometry, though. So maybe the idea is a hybrid with textured meshes doing those parts.

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Anon08/02/26, 15:21No.1031036
an AI generate gaussian sploops?
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Anon08/02/26, 17:03No.1031037
so i have been working on this thingamajig and I thought I should try this out
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Anon08/02/26, 17:07No.1031038
some collision testing
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Anon08/03/26, 15:35No.1031079
>ten times worse performance for dynamic lighting
>rigging any any physics beyond staticbody collisions basically nonexistent
DOA "technology"
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Anon08/05/26, 05:44No.1031120
gaussian floor, gaussian wall, gaussian ball, gaussian fog, gaussian light, gaussian shadows
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Anon08/08/26, 01:32No.1031214
was testing new camera method
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Anon08/08/26, 01:46No.1031216
was super surprised how well the fog turned out especially. it was my hypthesis, but still am kinda stunned it worked this well. I am just a vibecoder after all
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Anon08/09/26, 00:54No.1031241
gaussian sculpting?

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Anon08/09/26, 16:44No.1031260
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Anon08/10/26, 13:03No.1031279
tests are very promising i would say
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Anon08/20/26, 21:21No.1031609
source independent realisation of 3d gaussian nativecharacter.

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Anon08/21/26, 14:10No.1031628
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