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Anonymous02/06/26, 06:22No.1025425
how can i make this in 3d? i'm suppose to join a cylinder to an hexagon and vice versa, but how? this is driving me crazy

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Anon02/06/26, 06:23No.1025426
i also need to make it hollow, which is no problem though

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Anon02/06/26, 08:10No.1025428
I could do this in .3 seconds in my CAD than polymodeling it
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Anon02/06/26, 08:14No.1025430
What does your attempt look like? Show me your attempt and then I'll tell you
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Anon02/06/26, 11:28No.1025438
You create a cylinder that is a division of 6 (18 is fine) then you select every 6th edge and rotate it to meet the corner of the hex, then you select every other 6th edge and rotate it the other way

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Anon02/09/26, 16:39No.1025527
>CADfags say they can do it in seconds
>polychads actually make it
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Anon02/09/26, 19:25No.1025532
I would do this with Boolean modifiers.
Start with a 6 sided hexagonal cylinder then make a bigger hollow smooth cylinder and use it to cut the top part out.
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Anon02/20/26, 12:17No.1025948
If you want accuracy you useprotractor, protractor, and radius gauges.
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Anon02/20/26, 12:18No.1025949
*calipers,
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Anon04/03/26, 01:07No.1027192
lofting
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Anon06/04/26, 13:28No.1029261
This would be a cakewalk in solidworks
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Anon06/18/26, 19:12No.1029653
Create cylinder, created hexagon shape, extrude hexagon, select hexagon edge and fillet or chamfer edge for the taper, create two more cylinders laying on sides and use them to boolean cut away at the first cylinder to create the hollow ground acrew deiver shape. Done
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Anon06/20/26, 06:55No.1029707
booleans!
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Anon06/26/26, 17:42No.1029873

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Anon07/02/26, 03:36No.1030009
Challenge me a little next time, please.

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Anon07/02/26, 07:23No.1030013
Got onto my PC and made it in 5 minutes with NURBS

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Anon09/06/26, 18:45No.1032230
easy, peasy

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Anon09/06/26, 23:48No.1032237
What, nobody likes texturing?
