when stacking multiple meshes like this is it - /3/ - Xchan
when stacking multiple meshes like this is it
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Anonymous01/15/26, 22:34No.1024647
when stacking multiple meshes like this, is it possible to get them to shade as though they arent separate?
i cant find any resources online for this, everything ive seen either doesnt work or isnt applicable to me
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Anon01/15/26, 22:42No.1024648
For this specific case either shade flat or add a split normal modifier.For the general case use a data transfer modifier to share normals from one object to the next, or from a proxy object to all relevant objects
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Anon01/15/26, 23:20No.1024651
Turn on merge and separate the top and bottom faces of the box from the main mesh. Separate the separated faces from one another and use them as start and end caps for the array modifier. You may have to flip the normals of the caps and change their positions (in edit mode).